Ciro once commented that the best game is an infinitely hard one, where you can progress infinitely. To which his great friend J. replied:Or more broadly, one may argue that the perfect video game is life itself, or difficult life goals like making money, becoming famous or changing the world.
Fine, so the perfect game for you is mathematics. Stage one: prove the Riemann hypothesis!
Thinking about it, "infinitely hard" is perhaps not a very precise term, as it could be interpreted as impossible. And if you have mathematical proof that something is impossible, it would be "pointless" to try, trying would be equivalent to pure meditation.
Maybe a better way to put it would be in terms of a difficulty curve. Real life also involves a lot of waiting, either for some experiment to finish running, of for you mental energy to restore a bit.
But so be it, you get the idea.
But this is basically what Ciro feels on every video game. It happens too often on PVE games that things are is either:
- too slow and easy (Ciro would rather skip those with saves made by other)
- or too fast hard, Ciro would rather tool-assisted speedrun those parts
Not to mention the incredible breach of suspension of disbelief of most PvE games where enemies are unbelievably stupid. E.g., why doesn't Bowser just build one fucking wall 15 tiles high to prevent Mario from coming through to his castle? And then put a gate and a hundred guards in front of it? TODO there was a YouTube video of this, I think it was Toad pointing it out to Mario that it is quite weird that Bowser is so stupid, it almost feels like he wants to be beaten.
TODO there was one which was relly good, can't find it anymore. One day.
This is true. The level of competition in university entry exams in Asia in insane in the early 21st century compared to the West.
This is actually both good and bad. Good because it selects some very good exam passers. And bad because it selects some very good exam passers.
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