Object constructor 2026-10-24
An operation used when creating and initializing a software class instance. Construction should establish the representation invariant before ordinary clients can access the software object. Class inheritance and initialization order require care if construction invokes overridable object methods before subclass fields are initialized.
Class inheritance defines a subclass by extending another class's behavior, often with method overriding and subtyping. An editor might have an abstract Command type with execute, and subclasses for insertion and deletion. The controller keeps commands through the common type and dynamic dispatch chooses each command's actual operation. Alternatively, a specialized document can extend a base document's documented behavior. An inheritance relationship used for substitution must preserve the superclass contract; borrowing its code alone does not justify exposing incompatible behavior. Commands exemplify the Command pattern without exposing document storage to the controller.
A suitable relationship is a circle implementing a read-only shape object interface whose operations include area. Every circle satisfies that object interface's behavioral contract, so clients using a shape can use a circle through subtype polymorphism; dynamic dispatch selects its area implementation.
A car is not appropriately modeled as a subclass of an engine merely because it needs engine behavior. Use object composition: the car contains an engine and delegates engine-related work to it. An engine is a component of a car, not a category containing cars. The design can replace the component independently without making all engine operations part of the car's public object interface. Class inheritance should reflect substitutability, rather than serve solely as a convenient way to obtain another software class's code.
Class inheritance offers a compact specialized implementation: the scaled sum is also a SumChannel and can be used where that concrete type is required, while its inherited state handling is reused directly.
The decorator supports run-time object composition over any Channel implementation, including an already constructed stateful software object, without editing or subclassing each concrete software class. Its extra software object and delegation are a small cost. The two approaches therefore serve different reuse needs; the wrapper need not pretend to be the concrete sum-channel software class.