Discrete location game 2026-10-25
A discrete location game can model firms choosing sites from while customers at those sites choose a nearest firm. The customer masses, distance rule, permission to share a location and rule for ties are part of the model. For two firms, customer value two per site and equal splitting of ties, the payoff to a firm at against one at is
For , counting sites strictly left of the midpoint and assigning half of an equidistant site's value gives , whether is even or odd. The other firm receives the remainder, so this is a constant-sum game with total . Changing tie priority can fundamentally change its Nash equilibria, especially when co-location is permitted.
The players are the two chains, each with the set of pure strategies . A strategy profile gives the sites of and . For later use, write the first player's payoff for a general street size as
When , count customers to the left of , assigning value one rather than two to any midpoint customer. This gives whether the midpoint is an occupied building or lies between buildings. The other player receives . At co-location, every customer's value is split, giving each.
For , the payoff matrix for is
Rows and columns are indexed by sites ; the full ordered payoff pair in cell is . This discrete location game is a constant-sum game.