Compiler Created 2026-10-13 Updated 2026-10-14
A compiler translates a program from one representation to another while aiming to preserve its programming language semantics. Its input might be source code or an intermediate representation; its output might be another programming language, bytecode, an intermediate representation, or machine code. Producing machine code is therefore one possible destination, rather than the definition of compilation. For example, the LLVM 20.1.0 tutorial translates an abstract syntax tree into an intermediate representation before introducing execution.[ref]
Compilation can use an abstract syntax tree for checking and transformations such as constant folding before producing machine code. These are useful possibilities, not a compulsory sequence of separate stages for every compiler. The central distinction is between translating a program and executing its operations: a compiler can translate
x*(2+3)-4 without knowing the input value of x, whereas an interpreter needs that value to produce this program expression's result.Different representations expose different questions. Source code preserves what a programmer wrote; an abstract syntax tree exposes grouping; a type system checks permitted combinations; a stack machine makes operand movement explicit. Retaining abstract syntax tree source locations across compilation helps an error message identify the original construct even after constant folding has changed its shape. A malformed
x*(2+)-4 is a programming language syntax error; an unavailable x in the valid example is instead a missing input. Locating the failing rule is more helpful than treating both as an unexplained execution failure.