= Solution
A <real image> is a point where the actual outgoing rays converge; a screen placed there can intercept the focused light. A <virtual image> is a point from which the outgoing rays appear to diverge: only their backward extensions intersect, so a screen at that apparent point does not receive a focused real image from the same rays.
For a converging <thin lens> with $f>0$ and a real object a distance $u>0$ away, the lens relation gives $v=fu/(u-f)$. If $u>f$, then $v>0$: the image is real, on the opposite side, and inverted. If $0<u<f$, then $v<0$: the image is virtual, on the same side as the object, upright and enlarged, with $m=-v/u=f/(f-u)>1$.
At $u=f$, the emergent rays are parallel and the image is at infinity; there is no finite focused image. For an object very far away, $v\to f$ from above. These are conditions for a real object in the stated lens convention, rather than claims about all systems with virtual incident objects.
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