Past exam of the mathematics course of the University of Cambridge 2021 iii Paper 220 2 b Solution Created 2026-09-28 Updated 2026-10-03
The set consists of rooted planar maps with faces, every face having degree four. The set consists of these quadrangulations with an additional distinguished vertex.
For the trivial bijection between planar maps and quadrangulations, start from a rooted planar map with edges. Put a new vertex in every face and join it to the original vertex at every incident corner. Delete the original edges. The two endpoints of each deleted edge and the new vertices in its two adjacent faces bound a quadrangular face, so the result lies in . Its bipartition distinguishes old from new vertices and reconstructs the original map. With the standard root convention this is a bijection, and hence
Planar quadrangulation Created 2026-09-28 Updated 2026-10-14
A planar quadrangulation is a planar map in which every face has degree four, with incidences counted with multiplicity. A pointed quadrangulation additionally has a distinguished vertex.
A squaregraph has separate conditions on bounded faces and interior vertex degrees; its outer face need not be quadrilateral.
Random planar map 2026-11-05
A random planar map is a planar map sampled from a specified probability distribution. A common finite model chooses uniformly among rooted maps with edges, where a root is a distinguished oriented edge. Sampling maps means sampling embeddings as well as abstract graphs; distinct cyclic arrangements of edges can describe different maps.[ref]
Random Planar Geometry by Jason Miller (2020). opening sections, rooted maps and finite random-map models
For a connected map on the sphere, the Euler formula for a connected planar graph gives . Thus conditioning on fixes but permits random numbers of vertices and faces. One may instead restrict every face to degree three or four, giving random triangulations or quadrangulations. These are different probability models and need not yield the same finite-size statistics. Distances in large random maps motivate probabilistic models of random geometry.
Rooted planar map Created 2026-09-28 Updated 2026-09-29
Trivial bijection between planar maps and quadrangulations Created 2026-09-28 Updated 2026-11-05
The trivial bijection between planar maps and quadrangulations sends a rooted planar map with edges to a rooted planar map that is a planar quadrangulation with faces. Colour its original vertices black. Insert a white vertex in each face and connect it to every incident corner, keeping repeated incidences as separate edges. Erase the original edges. Each original edge now occupies one quadrangular face, even when its endpoints or incident faces coincide.
Fix the root convention by taking the first new outgoing edge clockwise after the original root edge at its origin. The resulting quadrangulation is a bipartite graph. Its vertex bipartition is recovered by colouring the root origin black and alternating colours along edges. Draw a black diagonal in every quadrangular face, then erase the white vertices and the quadrangulation edges. Root the recovered map at the first outgoing black diagonal counterclockwise after the quadrangulation root. These constructions are inverse.[ref]
The bipartition is a partition of vertices, not of faces. It distinguishes the original vertices from the inserted face vertices and makes the inverse construction possible. The bijection transfers enumeration and random sampling questions between general planar maps and planar quadrangulations.