Rendering equation
= Rendering equation
{title2=$L_o=L_e+\int_{\Omega^+}f_rL_i\cos\theta_i\,d\omega_i$}
{wiki}
A balance of emitted and reflected <radiance> at a surface. A <bidirectional reflectance distribution function> weights incident <radiance> from each direction, and a cosine accounts for projected <area>. Indirect illumination makes the incident field depend on other surfaces.