Causal rank-raising map on well-order codes Created 2026-09-28 Updated 2026-11-05
Using the coordinate convention in set of well-order codes, there is a causal map that adds a new greatest element to the coded relation. Relabel every old element as , adjoin to the domain, and place every old domain element below . If , thenAdding a greatest element gives this successor rank; adding a least element would instead give , which need not be larger for an infinite ordinal.
Set the unused tag , making for every input. Coordinate1 records the new element0 and is constant. Coordinate records the relabelled old element , its relations to earlier old elements, and its relation to the new greatest element; this uses only and earlier input coordinates. Thus Player II can output immediately after seeing . Ill-foundedness of an old relation persists in its relabelled copy. This explicit coding justifies the online strategy in the Solovay rank-comparison game.
Past exam of the mathematics course of the University of Cambridge 2021 iii Paper 158 4 i a Solution 2026-09-28
Player I cannot have a winning strategy. This is the Solovay rank-comparison game: any proposed strategy for I can be challenged by a well-order code whose rank lies beyond the bound obtainable from that strategy, so that either I produces or produces with . In either case Player II wins.
The axiom of determinacy says that the game is determined. Since Player I has no winning strategy, the winner is therefore
Solovay rank-comparison game Created 2026-09-28 Updated 2026-11-05
One explicit version of a Solovay rank-comparison game has Players I and II alternately choose natural numbers, producing . Declare that Player I wins exactly whenThus Player I must produce a valid well-order code whose rank is at least the rank of Player II's valid code. This payoff states the convention for invalid codes and for equality, which are part of the definition of the game.
Player II can win by producing the causal rank-raising map on well-order codes : a valid input gets rank , and an invalid input already loses for Player I. Alternatively, if a strategy for Player I were winning, all its possible outputs would form an analytic set contained in . The boundedness theorem for well-order codes bounds their ranks below a countable ordinal. Player II could simply play a code of a larger ordinal, contradicting that strategy. The game exposes how descriptive boundedness obstructs an online attempt to dominate every countable rank.