Let . If the two disjoint winning coalitions exchange players, the aggregate weight is conserved:
If both resulting coalitions lost, each weight would be strictly below , making their sum strictly below . This is impossible. Thus every weighted voting game has swap robustness for disjoint winning coalitions, even when the weights or quota are negative.
The converse is false. The four-player prime-cardinality game from part (a) has swap robustness for disjoint winning coalitions: swapping one player each way preserves each coalition's cardinality, so in fact both winning coalitions remain winning. Part (a) proves it is not a weighted voting game.
Even imposing monotonicity would not repair the converse under the printed disjointness restriction. As a stronger counterexample, use five players and declare a coalition winning exactly when it contains player and contains either both or both . This is a simple cooperative game, and all its winning coalitions contain player , so no two are disjoint; the stated swap condition holds vacuously.
Nevertheless and win, while and lose. Both pairs contain every player the same total number of times. A weighted representation would therefore give
a contradiction. This is a trade obstruction to weighted voting and pinpoints how weak the disjoint-only swap requirement is.