= Ciro Santilli's self perceived creative personality
{c}
Ciro like to interpret this as him having "a creative <personality>" with the tradeoff of generally <don't be a pussy>[not being amazing at his well defined jobs].
Ciro is a <high flying bird vs gophers>[high flying bird scientist].
Ciro is obsessed by that which is "quirky". This also often <quote afraid to do>[has a parallel with "naughty"]. He often fantasizes about an imaginary parallel between that feeling and <Jobs and Wozniak's blue box>.
Ciro's natural fight-or-flight response is to hide in a little corner, and try to solve the problem out. Then get distracted and start <procrastinating>. And then he tries to solve the unsolvable. Someone Ciro barely new once told him quite correctly:
> In the event of war, you would be the type that hides away and makes the bombs.
This is also perhaps why Ciro likes https://mtg.fandom.com/wiki/Prison_deck[prison decks] in <Magic: The Gathering>. You just sit on your corner, making yourself safer and safer, until the opponent can't do you any harm and concedes.
There are of course infinitely many videos on the "entrepreneurial mindset" online, and it is impossible to know if they are <bullshit>, or if everyone just feels like that, but OK, just let Ciro feels that he is specially creative will you?
\Video[http://youtube.com/watch?v=3A0pMX2r2LE]
{title=What Predicts <Academic> Ability? by <Jordan B Peterson> (2017)}
{description=
Good quotes:
> Creative people continuously step outside of the domain of evaluation structures
and:
> If you are creative and you go off on tangents all the time, there's some probability that one of those tangents is going to be exactly what is needed at the time, and you are going to become hyper-successful as a consequence
\[but the probability of that being the right time and place for the idea is extraordinarily low\]
The sensible thing to tell anybody is "you shouldn't do it, your probability of success is so low, that its better to just to something sensible".
But the problem with that, is that creative people can't do that, because they are creative. A creative person who isn't being creative, they just wither and die.
Which brings <Here's to the crazy ones> to mind.
}
Ciro also one heard a story, likely apocryphal, but still nonetheless resonated with him, that went something like this (TODO find source, <Google> wasn't helping, stuff that happened before website as usual):
> The newly hired manager of some subsection of DuPont (or some other gigantic chemical company) came into the office, and found a chemical engineer, completely drunk in the middle of the day.
Outraged, the manager searched for this colleagues who explained.
Ah, don't mind John (or some other name), the guy invented https://en.wikipedia.org/wiki/Polytetrafluoroethylene[Teflon] (or some other substance) which accounted for 20% of our revenue last year. Even if he does not do anything else in his entire career, his salary won't make any difference compared to those gains, and we take the chance that he might invent something else later.
Ciro likes this story because although <Ciro Santilli's drug experiences>[he does not drink], he feels his work mind works in a related way. Often, when there is something really hard he knows needs doing he hides, and distracts himself with less important tasks, or by <the best YouTube channels>[watching crap on YouTube], because he knows that the hard task will hurt his mind. Then one day he wakes up and says: OK, <fuck> it, let's do it, and does it.
Once Ciro got a performance review from a colleague that said:
> If Ciro spent as much effort on his job as he does on side projects, he'd be the most amazing worker.
This is closely related to <effortless effort>.
Yes, low conscientiousness, give it to me.
\Video[https://www.youtube.com/watch?v=dlbG6G_iHLU]
{title=And I am not and never have been 'familiar' scene from <The Big Short (2015)>}
{description=
> People want an authority to tell them how to value things, but they choose this authority not based on facts or results. They choose it because it seems authoritative and familiar. And I am not and never have been familiar.
}
https://blog.sbensu.com/posts/high-variance-management/[] High Variance Management:
> Like movies, software projects have parts that require high variance and parts that don't. For most projects, the logging system can be off-the-shelf and predictable. But core parts of the product that require novel design should be as good as they can be.
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