Source: cirosantilli/physx
= PhysX
{c}
{tag=C++ library}
{tag=Rigid body dynamics acceleration}
https://github.com/deepmind/mujoco
Had <hardware acceleration> in mind from the very start, and for a long time that has meant <GPU> acceleration.
= PhysX
{c}
{tag=C++ library}
{tag=Rigid body dynamics acceleration}
https://github.com/deepmind/mujoco
Had <hardware acceleration> in mind from the very start, and for a long time that has meant <GPU> acceleration.