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by
Ciro Santilli
(
@cirosantilli,
32
)
PhysX
tags:
C++ library
,
Rigid body dynamics acceleration
github.com/deepmind/mujoco
Had
hardware acceleration
in mind from the very start, and for a long time that has meant
GPU
acceleration.
Ancestors
3D rigid body dynamics simulator
3D rigid body dynamics
Rigid body dynamics
Rigid body
Point particle
Mechanics
Physics
Natural science
Science
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Rigid body dynamics acceleration
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