Source: cirosantilli/real-time-attack-speedrun

= Real-time attack speedrun
{title2=RTA}
{wiki}

A non-<tool-assisted speedrun>.

<Ciro Santilli> views humans as <human brain>[biological robots], and therefore RTA videos can be thought of as probabilistic TAS with human achievable reflex constraints.

This aspect is especially highlighted in "speed run record evolution videos", which can be quite fun, e.g. https://www.youtube.com/watch?v=pmS9e7kzgS4 <Ocarina of Time> - World Record History and Progression (Any% Speedrun, 1990s-2017) by retro (2017)

From a similar point of view, Ciro also sometimes watches/learns a bit about competitive <PvP> games from a <Ciro's 2D reinforcement learning games>["could a computer play this better than a human"] point of view.

Ciro also likes to watch commented manual speedruns of games as a way of experiencing the game at a high level without spending too much time on it, often from https://en.wikipedia.org/wiki/Games_Done_Quick[Games Done Quick]. Their format is good because it generally showcases one player focusing more on the gameplay, and three couch commentators to give context, that's a good setup.

It is a