= Adaptive scalable texture compression
{wiki=Adaptive_scalable_texture_compression}
Adaptive Scalable Texture Compression (ASTC) is a texture compression format developed by the Khronos Group, designed for use in graphics applications, particularly in real-time rendering environments such as video games and 3D applications. ASTC offers several advantages over previous texture compression formats: 1. **High Quality**: ASTC allows for high-quality texture compression with minimal visual artifacts. It achieves this through advanced algorithms that provide more accurate representations of texture data.
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