Source: wikibot/adaptive-scalable-texture-compression

= Adaptive scalable texture compression
{wiki=Adaptive_scalable_texture_compression}

Adaptive Scalable Texture Compression (ASTC) is a texture compression format developed by the Khronos Group, designed for use in graphics applications, particularly in real-time rendering environments such as video games and 3D applications. ASTC offers several advantages over previous texture compression formats: 1. **High Quality**: ASTC allows for high-quality texture compression with minimal visual artifacts. It achieves this through advanced algorithms that provide more accurate representations of texture data.