Source: wikibot/greedy-triangulation

= Greedy triangulation
{wiki=Greedy_triangulation}

Greedy triangulation is an algorithmic approach used in computational geometry to divide a polygon into triangles, which is a common step in various applications such as computer graphics, geographical information systems (GIS), and finite element analysis. The basic idea is to iteratively create a triangulation by making local, "greedy" choices. Here's a brief overview of how greedy triangulation works: 1. **Starting with a Polygon**: You begin with a simple polygon (which does not intersect itself).