= Kunerth's algorithm
{wiki=Kunerth's_algorithm}
Kunerth's algorithm is a method used in the field of computer science, specifically in the area of computational geometry and computer graphics. It is designed for efficient rendering of curves, surfaces, or complex geometrical shapes. The algorithm is typically associated with the process of rasterization, where a continuous shape is converted into a discrete representation suitable for display on digital screens. The algorithm works by approximating the geometry of curves and surfaces using a combination of techniques that ensure smooth rendering while maintaining computational efficiency.
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