Source: wikibot/ludonarrative-dissonance
= Ludonarrative dissonance
{wiki=Ludonarrative_dissonance}
Ludonarrative dissonance is a concept primarily discussed in the field of video game studies that refers to a conflict or disconnect between a game's narrative and its gameplay mechanics. The term was popularized by game designer Clint Hocking in 2007, particularly in relation to the game "BioShock.