Source: wikibot/moller-trumbore-intersection-algorithm

= Möller–Trumbore intersection algorithm
{wiki=Möller–Trumbore_intersection_algorithm}

The Möller–Trumbore intersection algorithm is a well-known method in computer graphics and computational geometry for determining whether a ray intersects a triangle in three-dimensional space. This algorithm is notable for its efficiency and simplicity and is often used in ray tracing applications and 3D rendering.