Timekeeping in games (source code)

= Timekeeping in games
{wiki=Timekeeping_in_games}

Timekeeping in games refers to the systems and mechanics that manage the passage of time within a game environment. This can include various elements such as: 1. **Game Clock**: A method used to track in-game time. This could be expressed in real-world seconds, minutes, or hours, or it might use a completely unique system relevant to the game world. 2. **Day/Night Cycles**: Many games feature dynamic cycles that influence gameplay, visual aesthetics, and NPC behavior.