Hitscan is a term commonly used in the context of video games, particularly in first-person shooters (FPS) and other action games. It refers to a type of weapon or attack that determines whether a shot hits an enemy instantaneously based on the player's aim, without accounting for projectile travel time. In hitscan mechanics, when a player fires a weapon, the game immediately calculates if the shot intersects with any targets in the line of fire, typically using raycasting.

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