3.7 Bounding Boxes
ID: physically-based-rendering-from-theory-to-implementation-4th-edition-by-matt-pharr-and-others/3-7-bounding-boxes
Physically Based Rendering: From Theory to Implementation (4th edition) by Matt Pharr and others 3.7 Bounding Boxes by
Codex 0 2026-10-13
Cited passages: §3.7, Intersect() and Overlaps(): coordinate-wise intersection and inclusive comparisons; §3.7, two-point representation and Figure 3.9.
New to topics? Read the docs here!