Premultiplied alpha

ID: premultiplied-alpha

With premultiplied alpha, a stored colour triple already includes its alpha channel multiplier: , where is the corresponding straight alpha colour. The alpha value itself is retained. This is also called associated alpha. For , recover ; at zero alpha the multiplication loses the original colour. PNG uses unassociated samples rather than this convention.[ref]
For an original Linear-light RGB example, red with becomes the stored quadruple . The source-over compositing contribution of this sample is already . Multiplying its first three entries by alpha again would make the red contribution instead of .
Premultiplied alpha also makes a useful linear interpolation example transparent. Let sample A be opaque red, , and sample B be fully transparent blue, . Their premultiplied quadruples are and . Averaging them gives
Placed over black, this contributes . Averaging the straight colour triples and alphas separately would instead give , , contributing over black. That blue contribution came from colour attached to a fully transparent sample. The calculation explains how an interpolation convention can create a coloured fringe.
The multiplication convention and the color space are separate choices. The example uses Linear-light RGB throughout. A file decoder, texture sampler and alpha compositing stage must agree on both the colour encoding and whether the samples use straight alpha or premultiplied alpha.

New to topics? Read the docs here!