Let denote the conditional winning probability in the CHSH game. With both settings zero, computational-basis measurements of the Bell state always agree, so . When just one setting is one, Bob's conditional pure state from part (i), or the corresponding calculation with Alice and Bob exchanged, gives agreement probability . Hence .
For , winning requires different output bits. Alice obtains each of her two outcomes with probability . Given her first outcome, Bob's desired overlap isgiven her second outcome, the other desired overlap is . Thus . Averaging over the four equally likely inputs givesThe maximum winning probability for noncommunicating classical players is , the game form of the CHSH inequality. Setting , strict improvement requires , or . On the stipulated interval this givesThe endpoints give equality with the classical bound. Within this reflected real-basis CHSH strategy, the maximum is at , namely ; this follows by completing the square in .
Reflected real-basis CHSH strategy 2026-10-25
For the Bell state , let both zero-input measurements use the computational basis, and let the one-input bases be rotated by for Alice and for Bob in the real qubit plane. In the CHSH game, the four conditional winning probabilities are . They follow by contraction of the Bell state with vectors from the real orthonormal bases used for the basic measurements. Their average is the displayed expression. On , this beats exactly when and reaches at , since .