A. J. Cole 2026-11-05
A. J. Cole and A. J. T. Davie introduced Euclid game in a 1969 paper. They explicitly designed it to illustrate an algorithm for a winning strategy, making a familiar arithmetic procedure into a problem of combinatorial game theory.[ref]
A Game Based on the Euclidean Algorithm and a Winning Strategy for It by A. J. Cole and A. J. T. Davie. Original byline and introductory extract
The Euclidean algorithm repeatedly subtracts multiples of the smaller integer from the larger. Allowing a player to choose the multiple creates branching choices: termination alone is no longer the main question, because the player also cares who makes the last legal move. The terminal convention must therefore accompany any strategy statement.
A. J. T. Davie 2026-11-05
A. J. T. Davie coauthored A Game Based on the Euclidean Algorithm and a Winning Strategy for It by A. J. Cole and A. J. T. Davie with A. J. Cole. The original publisher record verifies the initials and joint authorship.[ref]
A Game Based on the Euclidean Algorithm and a Winning Strategy for It by A. J. Cole and A. J. T. Davie. Original 1969 byline and introductory extract
Their Euclid game turns the Euclidean algorithm into a contest: a legal subtraction is chosen by a player, so computing a greatest common divisor becomes a question about winning positions. The example connects an arithmetic algorithm with a constructive winning strategy in combinatorial game theory.
Cold game Created 2026-10-20 Updated 2026-11-05
In combinatorial game theory, a cold game is a position with no gain from taking the next move, as illustrated by number games. For , Left can only lower the value to zero, while Right can only raise it to one; either player would prefer to leave the position untouched if another component offered a useful move.
This contrasts with a hot position such as , where either player benefits from moving first. The distinction matters when choosing which component of a disjunctive sum to play. Exact definitions at zero temperature depend on the adopted cooling convention; a cold numerical component need not be a losing position by itself.
Combinatorial game theory Created 2026-10-20 Updated 2026-11-05
Combinatorial game theory studies positions in alternating-move games with fully specified legal moves, usually perfect information and no chance. A position can be defined recursively by the positions available to each player. Under the normal-play convention, a player with no legal move loses.
An impartial game gives both players the same moves; Nim is the standard example. A partizan game allows different moves for Left and Right. The disjunctive sum lets a player move in exactly one component on each turn, making it possible to study how game positions combine algebraically. Infinite play or misère play requires additional conventions; normal-play results do not automatically transfer.
Willem Abraham Wythoff Created 2026-10-24 Updated 2026-11-05
Willem Abraham Wythoff, also spelled Willem Abraham Wijthoff, worked on combinatorial game theory and the geometry of polytopes. His1907 modification of Nim became Wythoff's game. His work also included a published proof of the triangle-free graph bound associated with Willem Mantel.[ref]
https://www.nieuwarchief.nl/serie5/pdf/naw5-2016-17-4-275.pdf. Robbert Fokkink, Wie weet wie Willem Wijthoff was?,2016, printed pp279–280 and reference18
The game illustrates how a small change to legal moves can replace a binary-arithmetic strategy by one organized through Beatty sequences and the golden ratio. His geometric work concerns the symmetry and construction of higher-dimensional polytopes, rather than only recreational games.Portrait of Willem Abraham Wythoff
. Indisch Thee en Familiearchief (source photograph, credited on Commons); photographer and crop creator not established. Public domain (source photograph, as marked on Commons). Source usage terms, via Wikimedia Commons. Source..jpg?width=250)