The Friedman–Moschovakis coding game turns strategies into codes for sets of ordinals. An explicit instance makes its mechanism visible. Fix . Let a real code a countable well-order together with a marked subset of its domain. Write when the rank of the well-order code is the rank of a marked element in that coded order. A suitable can therefore code for any particular countable ordinal .
Players I and II produce reals . Player II wins if , or if correctly codes membership in through rank : for every with ,
A winning strategy for Player I would produce only well-order codes. Its possible outputs form an analytic set, so their ranks are bounded by the boundedness theorem for well-order codes. Player II could then play one real coding through a larger countable rank, defeating the strategy. Under the axiom of determinacy, Player II consequently has a winning strategy.
Such a strategy determines at most one : play any code of an ordinal against it and inspect its response at rank . Strategies themselves are coded by reals, giving the coding consequence for subsets of . The general Friedman–Moschovakis coding lemma replaces these countable-order codes and analytic boundedness by the corresponding uniform coding and covering machinery; independently choosing unrelated codes for every initial segment does not supply that uniformity.[ref]

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