Splitting two integers in positional notation gives and , where shifts a block by numeral digits in fixed radix . The distributive property gives
Computing separately needs four block multiplications. Merely halving the operands therefore gives an ideal recurrence relation , still with quadratic time complexity. The Karatsuba three-product identity instead computes , and , recovering the middle coefficient by two subtractions. The MIT notes present precisely this four-product versus three-product distinction.[ref]
For an original small example, multiply by . Set , , , , . Four separate block products would give , , , . The three-product calculation is
The crucial reuse is that and supply the outer coefficients and also remove the unwanted terms from . There is no need to compute and separately. Expanding proves the identity. Induction extends it to Karatsuba multiplication once each smaller block product is correct and Karatsuba recursion termination supplies decreasing sizes and complete base cases.
Figure 1.
Four block products or three: the exact ledger for
. The left ledger computes both cross products separately. The right ledger reuses and to recover their sum as . Both reconstructions yield . Counts refer to block multiplication calls at this split; the extra numeral digit in prevents interpreting all three as single-digit products. Details.
The operation model matters. Let count numeral digits in fixed radix , and count single-digit multiplication, addition, subtraction and copying as constant-cost operations. The nonrecursive work on size- operands is : it includes forming sums, positional shifts and Karatsuba carry handling. Treating an arbitrarily large integer multiplication as one operation would hide the very saving being studied. The coefficients above must be shifted and added; concatenating them does not give .
In the ideal equal-half model, Karatsuba multiplication has . At depth its additional work is at most a constant times , and its leaf count is for . A geometric series gives , where . Four recursive products would instead give leaves. Saving one block product repeatedly changes the exponent, even though the combination requires extra addition and subtraction.
For the literal sum-based version, each operand sum can occupy one extra numeral digit. Its worst-case upper recurrence relation is for a nondecreasing cost envelope, above a fixed base case threshold of at least three digits. Karatsuba digit-operation cost proves that this extra digit preserves the exponent; Karatsuba operand splitting handles odd lengths and leading zero padding. For signed integers, apply the nonnegative procedure to their absolute values and restore the sign. The small ledger establishes an exact identity, while Karatsuba practical crossover explains why it alone cannot predict a speedup for two-digit operands.
Karatsuba multiplication Created 2026-09-28 Updated 2026-10-13
Karatsuba multiplication is a divide-and-conquer algorithm for multiplication of integers. Splitting each operand into two blocks seems to require four smaller products; the Karatsuba three-product identity recovers the two cross terms together from just three products. Repeating that saving through recursion changes the time complexity from quadratic to , where counts digits in a fixed positional notation. The exponent is about : the benefit comes from the algorithm, even though each splitting step needs more addition and subtraction.
The Karatsuba worked multiplication below computes using , , and . The last operand already shows why “half-size” needs care: Karatsuba carry handling and Karatsuba recursion termination account for the extra digit. Karatsuba digit-operation cost states the operation model; Karatsuba practical crossover explains why the asymptotic saving alone does not select a useful threshold.
The original 1962 paper presents a binary numeral system automaton construction: its Theorem 2 and proof reduce multiplication to taking squares of numbers, then reduce a larger square of a number to three smaller squares of numbers. Its footnote explicitly addresses the extra digit in a sum of halves. The sequential time complexity analysis below uses a different operation model from that paper's automaton size and depth bounds, including its Boolean circuit realization without feedback.[ref]
Karatsuba digit-operation cost explains eventual scaling, while a practical base-case threshold depends on the costs of addition, subtraction, copying and function calls relative to small integer multiplication. Using for a base-case cost, one Karatsuba level costs : the quadratic coefficient falls to , but the linear contribution includes . Small operands can therefore cost more despite the smaller exponent. This comparison and the effect of implementation improvements on the threshold are described in the GMP manual.[ref]
The plotted crossover belongs only to the stipulated constants in its caption; its ordinary-method curve counts digit products alone, while the Karatsuba curve includes the chosen internal overhead. Selecting a threshold for real software requires measuring the actual implementation on its intended machine. With base for a fixed machine digit width , the same analysis counts machine digits; it does not establish a universal crossover in decimal digits, bits, or elapsed time.