A useful starting model treats a road network as a directed flow network and travelers as a divisible population in a nonatomic congestion game: an individual traveler has negligible effect on link congestion. For each source-sink pair , fix a demand and a finite set of allowed routes. Let be the flow on route , with . The link-route incidence matrix gives link loads . If link has delay , the route travel time is
A Wardrop equilibrium is a feasible route-flow vector for which every used route has minimum travel time among the routes serving the same source-sink pair. Equivalently, there are numbers such that
The condition says that a traveler cannot lower their own delay by changing route. It does not assert that their choice minimizes the total delay experienced by all travelers. At a Wardrop equilibrium, unused routes may have exactly the same delay as used ones.
This static flow network model requires delay to depend on present link load, with each source-sink demand fixed. Models from queueing theory instead describe vehicles or packets as discrete customers whose delay depends on random arrivals, service and accumulated queues; a time-dependent model must also track changes of flow and travel-time propagation. Those models answer different questions from a static Wardrop equilibrium. The static model is nevertheless valuable because its route-choice condition has a precise convex optimization formulation, as developed next.