The factor called in the formula must be the stellar number density , not a dimensionless count. Indeed has dimensions time per volume, so a density in the denominator is essential. If is the population in a representative volume , then .
For a weak encounter between equal-mass stars, let be the asymptotic relative speed and the impact parameter. In the straight-line impulse approximation, one star's transverse kick is
The other receives the opposite kick, so the relative-velocity change is . Encounters in occur at rate . Independent random kicks add in squared magnitude, giving
This is the random-walk derivation of stellar relaxation. The Coulomb logarithm in stellar dynamics is . The upper cutoff is the size or inhomogeneity scale beyond which independent local encounters are inappropriate. The lower cutoff is of order the strong-deflection scale , or a larger stellar-size/softening scale if applicable. A self-gravitating system commonly has of order its total number of stars; that population count is distinct from in the diffusion rate.
To state the numerical convention explicitly, use representative encounter speed and define the relaxation estimate from the relative-velocity diffusion rate with reference squared velocity . This gives
This recovers the printed coefficient under a specified convention. There is no convention-independent exact numerical prefactor determined by a representative one-dimensional velocity alone. Using the single-star diffusion rate with the same reference instead gives four times this time; averaging over a full velocity distribution also changes the prefactor. The relaxation time conventions in stellar dynamics must therefore distinguish single-star and relative kicks. The physical scaling is , and the printed must be interpreted as number density.