Chicken payoff ordering 2026-10-25
The Chicken payoff ordering describes a symmetric two-player bimatrix game in which aggression earns temptation against yielding, mutual yielding earns , yielding to aggression earns , and mutual aggression earns , with the displayed strict ordering. Aggression is a best response to yielding, and yielding is a best response to aggression. Thus the two asymmetric action pairs are pure strategy Nash equilibria. The Hawk-Dove game has this ordering in its positive-resource regime where the damage cost exceeds the resource value. In the prisoner's dilemma, the ordering of and is reversed, making defection a strictly dominant strategy instead.
A strategy profile in which each player uses a dominant strategy. Every such profile is a Nash equilibrium, since each prescribed choice is a best response to the actual opposing choices in particular. The converse fails: a Nash equilibrium only requires a best response to those actual choices. With the weak convention for dominant strategy, ties are allowed; a strictly dominant strategy requires strict improvement over every alternative against every opposing profile.
Nash's theorem says that every finite game, including a two-player game with two pure choices each, has at least one Nash equilibrium in mixed strategies.
For player , holding fixed, the expected value of the payoff is
It is an affine function of . Therefore player chooses when , chooses when it is negative, and is indifferent when it vanishes. By symmetry, player has the analogous best response.
If , then for every , so becoming a Dark Lord with probability one is a strictly dominant strategy. The unique equilibrium is
If , each player is indifferent when the other chooses . This gives one interior mixed equilibrium, while the two asymmetric pure equilibria arise because a player facing a certain peasant chooses Lord and a player facing a certain Lord chooses peasant. The three equilibria are
Consequently . At the threshold itself there is a continuum of equilibria with or , consistent with the question's strict inequalities.
Reading the lower-left number in each source cell as player 1's payoff, against an opponent playing the player's own payoffs from are ; against they are . For , identify with aggressive defection and with yielding cooperation. The standard payoffs then have values
The prisoner's dilemma ordering holds precisely for and with this labeling. For example, gives . Each player then has the strictly dominant strategy , although gives both a larger payoff than . Here as well, so the optional weak aggregate-payoff condition is met with equality.
For the Chicken payoff ordering, the collision outcome must be worse than yielding to an aggressive opponent: . This holds for and , for example . Against , the best response is because ; against , it is because . Consequently and are the two pure strategy Nash equilibria, and mutual aggression is the worst outcome for both.
If action names may be exchanged, there is another prisoner's dilemma region: take as cooperation and as defection. Then , so and also work, for example . This relabeling explains why the first displayed region is not a necessary condition without an action convention. Equality at any of these boundaries destroys the strict ordering.
Represent satisfied and unsatisfied goals by payoffs one and zero. The second player's goal is an exclusive or: it is true precisely when , independently of . The first goal is false only when all three Boolean variables are false. The resulting payoff matrix is below; each boxed entry marks that player's best response to the opposing pure strategy, including ties:
For player 1, choosing satisfies the goal against every opposing pure strategy. Choosing does equally well except against , where it does worse. Thus is player 1's unique dominant strategy in the weak sense, and there is no strictly dominant strategy. The ties are why most first-player entries in both rows are boxed.
For player 2, either pure strategy with is a best response against , while either with is a best response against . No one choice of works against both rows, so player 2 has no dominant strategy, and there is no dominant-strategy equilibrium. The value of does not affect player 2's own payoff.
The cells with both entries boxed give exactly four pure strategy Nash equilibria:
All four give payoffs . In particular, the weakly dominated choice can occur in a Nash equilibrium because player 1 is already satisfied there and cannot strictly improve.
Prisoner's dilemma Created 2026-10-14 Updated 2026-10-20
Two people can each have a clear incentive to choose an outcome that leaves both worse off. The prisoner's dilemma isolates this tension between individual best responses and Pareto efficiency. For example, two partners can each save effort by withholding a promised contribution, yet both would prefer a successful joint project to mutual withholding. The model applies when each person's payoffs really have the ordering below; the names “cooperate” and “defect” alone do not establish a prisoner's dilemma.
In the symmetric two-player normal-form game, each player chooses cooperation or defection simultaneously, without observing the other's current choice. The four payoffs are the mutual-cooperation reward , mutual-defection punishment , sole-defector temptation , and sole-cooperator payoff , with . Defection is a strictly dominant strategy: it beats cooperation against either opposing pure strategy. This definition and the resulting one-shot Nash equilibrium are discussed in Steven Kuhn, Prisoner's Dilemma, Stanford Encyclopedia of Philosophy, section 1.
Take the concrete payoffs , , , . Each entry below gives the row player's payoff followed by the column player's payoff:
Figure 1.
Prisoner's dilemma: best-response arrows lead to mutual defection despite the gains from mutual cooperation
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For the row player, switching from to improves the payoff from to against , and from to against . The column player has the same comparisons, so is a strictly dominant strategy for each. Even against a mixed strategy choosing with probability , the expected payoff advantage is . Thus cooperation cannot appear with positive probability in a best response, and is the unique one-shot Nash equilibrium, including mixed strategies.
At , a unilateral deviation to lowers the deviator's payoff from to . A joint change to instead raises both payoffs from to : mutual cooperation Pareto dominates mutual defection, making the Nash equilibrium fail Pareto efficiency. A Nash equilibrium tests unilateral deviations, so it need not maximize shared gains. This is the useful lesson: improving the available outcome may require changing incentives, rather than telling each participant to choose a better best response.
The additional inequality says that mutual cooperation gives each player at least as much average payoff as equal-time alternation between the two asymmetric outcomes. It is a further assumption, not a consequence of . Here it holds strictly: , and alternating exploitation gives each player average payoff . This comparison concerns equal-time averages, not every discounted sequence. See Kuhn, section 3, on the additional cardinal-payoff condition.