Use of a computer-generated interactive environment in psychological treatment or experiments. Head tracking and a head-mounted display can standardise social encounters, while real-world transfer, accessibility and tolerability remain empirical questions.
Freeman and colleagues compared graded virtual social exposure with threat testing that included safety behavior reduction, assessing belief conviction and later real-world distress. The brief small-sample experiment probes a combined causal manipulation rather than establishing durable effects of every component.[ref]

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