Behavior tree (artificial intelligence, robotics and control)
ID: behavior-tree-artificial-intelligence-robotics-and-control
A Behavior Tree (BT) is a formalism used in artificial intelligence, particularly in robotics and game development, to model the behavior of agents (which could be robots, characters, or autonomous systems). It is an alternative to state machines and decision trees, providing a hierarchical structure that helps manage complex behaviors in a modular and reusable way. ### Key Components of Behavior Trees: 1. **Nodes:** The basic building blocks of a behavior tree.
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