Dynamic game difficulty balancing

ID: dynamic-game-difficulty-balancing

Dynamic Game Difficulty Balancing (DGDB) is a game design technique aimed at tailoring the difficulty level of a video game in real time, based on the player's skill and performance. This approach helps to maintain an engaging and enjoyable experience by adapting challenges to keep players in a state of flow—neither too difficult (leading to frustration) nor too easy (resulting in boredom).

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