WebGL
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HTML snippet:
new class extends OurbigbookCanvasDemo {
init() {
super.init('webgl', {context_type: 'webgl'});
this.ctx.viewport(0, 0, this.ctx.drawingBufferWidth, this.ctx.drawingBufferHeight);
this.ctx.clearColor(0.0, 0.0, 0.0, 1.0);
this.vertexShaderSource = `
#version 100
precision highp float;
attribute float position;
void main() {
gl_Position = vec4(position, 0.0, 0.0, 1.0);
gl_PointSize = 64.0;
}
`;
this.fragmentShaderSource = `
#version 100
precision mediump float;
void main() {
gl_FragColor = vec4(0.18, 0.0, 0.34, 1.0);
}
`;
this.vertexShader = this.ctx.createShader(this.ctx.VERTEX_SHADER);
this.ctx.shaderSource(this.vertexShader, this.vertexShaderSource);
this.ctx.compileShader(this.vertexShader);
this.fragmentShader = this.ctx.createShader(this.ctx.FRAGMENT_SHADER);
this.ctx.shaderSource(this.fragmentShader, this.fragmentShaderSource);
this.ctx.compileShader(this.fragmentShader);
this.program = this.ctx.createProgram();
this.ctx.attachShader(this.program, this.vertexShader);
this.ctx.attachShader(this.program, this.fragmentShader);
this.ctx.linkProgram(this.program);
this.ctx.detachShader(this.program, this.vertexShader);
this.ctx.detachShader(this.program, this.fragmentShader);
this.ctx.deleteShader(this.vertexShader);
this.ctx.deleteShader(this.fragmentShader);
if (!this.ctx.getProgramParameter(this.program, this.ctx.LINK_STATUS)) {
console.log('error ' + this.ctx.getProgramInfoLog(this.program));
return;
}
this.ctx.enableVertexAttribArray(0);
var buffer = this.ctx.createBuffer();
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, buffer);
this.ctx.vertexAttribPointer(0, 1, this.ctx.FLOAT, false, 0, 0);
this.ctx.useProgram(this.program);
}
draw() {
this.ctx.clear(this.ctx.COLOR_BUFFER_BIT);
this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array([Math.sin(this.time / 60.0)]), this.ctx.STATIC_DRAW);
this.ctx.drawArrays(this.ctx.POINTS, 0, 1);
}
}