The idea tha taking the limit of the non-classical theories for certain parameters (relativity and quantum mechanics) should lead to the classical theory.
It appears that classical limit is only very strict for relativity. For quantum mechanics it is much more hand-wavy thing. See also: Subtle is the Lord by Abraham Pais (1982) page 55.
TODO is it or is it not??? In any case, it is good to see devs actually trying it:
Googling does not lead to any commercial ASICs on sale that is not just a CPU or as efficient as certain CPUs, so perhaps they've actually manged it!
- www.youtube.com/watch?v=shPrzH_loOg
- www.youtube.com/watch?v=oJMzWhAr8aI talks about the "Bitmain Antminer X5", but it's just a box with CPUs
Besides the understandable Wikipedia definition, Video "Simple Groups - Abstract Algebra by Socratica (2018)" gives an understandable one:
Given a finite group and a simple group , find all groups such that is a normal subgroup of and .
We don't really know how to make up larger groups from smaller simple groups, which would complete the classification of finite groups:
In particular, this is hard because you can't just take the direct product of groups to retrieve the original group: Section "Relationship between the quotient group and direct products".
Seems to simulate the world in an extremely elaborate way.
Ciro can't help but to think that with a little content work, this game engine could also produce a Factorio-like (conveyor belts mentioned in passing at: discourse.cataclysmdda.org/t/vehicle-unloading/10783), or a The Sims-like, or an Stardew-valley-like. E.g. even stuff like house building is already included: www.youtube.com/watch?v=QnCYGSlZ1gE
They're also adding more and more allyied NPC management in "faction camps" it seems: www.reddit.com/r/cataclysmdda/comments/edg5y0/a_beginners_guide_to_faction_bases/ thus approaching the game further to Dwarf Fortress or RimWorld.
Ciro Santilli played this for 1 day and a half non-stop with save scumming in 2022, then he deleted his saves and uninstalled the game, and started Googling to see how end games can look like, as usual.
The problem is that it is a bit hard to find edited gameplay with highlights only, the type of people who play those games are just regular nerds right. But there is a lot of gameplay videos, just not edited ones.
Then two days later Ciro re-downloaded it and played more, just no so nonstop, the urge was too strong. Two days later, he deleted the save again after clearing out a middle sized town, and reaching a large town.
Then Ciro learned about debug menu, which is the best way to experience all buildings/weapons/abilities easily without grinding more than necessary. TODO any simple easy way to become invincible there? discourse.cataclysmdda.org/t/prompt-for-certain-debug-commands/19209/5Lol. Found a "Debug invincibility" and "Debug invisibility" under mutations.
We do not accept feature requests for the debug menu.
But a few days later he played a bit more for a day non-stop after having learnt some more techniques from YouTube, and then deleted again.
Ciro noticed that the part of this game that he likes the most is the early game. Raiding low populated areas like farms is joy. Once you get a car and stabilize, things become a bit less fun, and it is then just a matter of getting more and more powerful with a lot of routine work, which takes time. Sleeping in tents is quite tempting as well, there's a campfire overmap tile that is great. You can actually take down tents Ciro later learnt... that's awesome.
A major joy of this type of game is the ability to loot shops and homes without any moral implications since the former owners are all dead/zombified.
Another major joy is the incredible value you attach to items you discover, because they are truly life changing.
For example, Ciro was first obsessed with his duffel bag, which could carry huge volumes, and made fixing it a top priority once it got ripped!
Then he was obsessed about the 4x4 car he found, which looks like this:where:What a great design! Enough room for a lot of loot, and also the reinforced frame to kill zombies without destroying the car, all while not being overly heavy which spends a lot of fuel, not being too wide which makes maneuvering in cities with broken cars on the road hard! Also the trunks were large enough for large water tanks, which solves your clean water supply forever.
fffffF
fttsfF
fttsfF
fffffF
f
: frameF
: reinforced framet
: trunks
: seat
Humvees are also good, but they are wider, have a lot of useless seats, and consume diesel, a lot of diesel, runs out very quickly. But they are even tougher than the 4x4, and have a turret that can fire at zombies.
It should be noted however that larger towns are generally just too much to use a car to clear, you will just waste too much fuel/car damage/real world time. The only way is to go at night it seems.
And then guns. The power of a guns is something to behold. Encounters that would easily be your death become one shot escapes. But of course, ammo is very limited, so you want to use each precious shot wisely! FEMA camps are a good place to get some easy powerful rifles and reasonable amount of ammo. Just drive in front of the entrance, and make the armed guards follow you out, then run them over. Try not to attract the zombie inside though, they are useless civilians without weapons, and just take up your time.
This game is also very good to learn some English if you are not a native, as you have to learn what all those bit and bobs you never needed to say before are.
The default tileset when running
cataclysm-tiles
is a huge improvement over the text version, but still, could be a bit higher res. Overmap tilesets were only added in 2021 it seems: www.reddit.com/r/cataclysmdda/comments/pxtqsn/new_overmap_tileset_available/. Edit: 0.F appears to come with the proper Ultima tileset by defualt via cataclysm-dda-data
Ubuntu 22.04 package. Fantastic!There are other built-in tiles under settings, but all of them are way too resolution for a casual gamer.
github.com/I-am-Erk/CDDA-Tilesets has a good tileset pack. To install on Ubuntu 21.10, drop the release under:and then select
~/.local/share/cataclysm-dda/gfx/
UltCa
from Settings > Tiles in the main menu. It does make things much more immediately understandable. Edit: after some initial plays, Ciro had a second look at the default -tiles
graphics, and they are not so bad. But still, the higher resolution is better. Edit: looks like they are going to merge it in-tree, which is great! github.com/CleverRaven/Cataclysm-DDA/commits/master/gfx/UltimateCataclysmNo default sounds, but has a soundpacks mechanism. Sad for now default, but cool for the configurability:Installation is similar to tilesets, but you put it under
- github.com/damalsk/damalsksoundpack/releases. It makes a large noise every time you walk, which is very annoying. Ambient sounds and music are OK though. It should really give a comfy music when in the shelter though.
sounds/
instead of gfx/
. Restart required to select the soundpack option, and another restart required for the selected option to be used, clunky.This is the type of thing that prevents wider adoption of this game, it is just too hard to figure out things.
The other major requirement for casual players would be mouse clicking stuff with dropdown menus that show what you can do there (e.g.
E
and Shift
+ G
), and better menus, everything should be also doable with a mouse in addition to the keyboard shortcuts.Besides the zombies, it also has some high tech stuff like bionics and aliens mixed in. And mods add other stuff, e.g. cddawiki.chezzo.com/cdda_wiki/index.php?title=Magiclysm which is quite cool. The design document/lore spoilers explain that this is the actual cause of te cataclysm: cataclysmdda.org/lore-background.html
The cool thing about this type of game is that enemies are really powerful, which is so much more realistic. Even a single zombie has to be given lots of respect, especially since healing is a slow process like real life, and killing one feels like an achievement.
Some other cool points:
- www.reddit.com/r/cataclysmdda/comments/3m92cc/are_worlds_truly_infinite/ the map is truly infinite. Everything is persistent. They must freeze things in some state of course when the player is not around, and hydrate it (using React.js-like terminology!) when you come back, but they all look very plausibly continuous to how things where. They call the fully simulated world the "reality bubble": cddawiki.chezzo.com/cdda_wiki/index.php?title=Reality_bubble That pages says though that not everything hydrates. Shame there are no oceans yet: www.reddit.com/r/cataclysmdda/comments/huvnon/when_are_we_getting_oceans/But there are lakes, and lake islands: cddawiki.chezzo.com/cdda_wiki/index.php?title=Lake but they are quite rare on the mapgen, outside of fixed scenario starts.There could definitely be some more biome variety in the game though, e.g. hills, mountains, deserts, tropical forests, and so on. As it stands in 2021, the game is basically a USA midwest simulator. This is confirmed in the official design document: cataclysmdda.org/lore-background.html.This also make the survival scenarios a bit ridiculous. Middle of nowhere means you walk a little bit out of the woods and you reach a huge shopping mall!
Tips for beginners:
- a Reddit list: www.reddit.com/r/cataclysmdda/comments/hsxpco/things_you_wish_you_knew_when_you_started_playing/
- go to town at night, zombies are even blinder than you, it is possible to sneak by massive hoards, fighting one enemy at a time, even when they are well packed together. The only possible reason to go out during the day is to smash zombies with a car without crashing.
- favoriting items makes you not drop them by default with
,
. This is fundamental so you can drop loot while keeping survival stuff on you. - indestructible and faster than you early game enemies, encounter means certain death: Survivor zombie, Giant cockroach, Giant wasp. Walking on trails is also potentially deadly, which is very annoying... sometimes you only see dealy enemies like wolves when you are on top of them on trails. Not sure what to do about that.
- pick up all items from any surrounding tile:
/
, then on leftI
for inventory, on rightA
for area. You can also examine items withe
if not everything fits, and sort by category withs
. That's the most important menu in the game! - duffel bags are the best thing ever made, carry huge volumes, and you can craft them too!
- smash (
S
) zombie corpses after you kill them, or else they will re-raise after a few hours. They will be wounded and easy to kill however. - just like in real life, cars are the ultimate killing machine. For some reason though, it does not smash zombie corpses. They can also carry infinite crap, after clearing up a town, you can just pick up EVERYTHING without thinking too much, just hit
,
. To bulk move things into/off a car, just hold Enter until the inventory is full. So sort huge piles by category: Shift + V then S:.Just like in real life, bicycles are pretty good if you can't find a working car, as they don't consume fuel, just stamina. You can even go around hordes if you are crazy enough, and try to look for working cars in towns, but going on the countryside would be wiser. Just make sure you always have enough stamina to cycle out to safety if your electric motor isn't working, which is often the case!- to get fuel from other cars, you need a rubber hose that can be easily obtained by smashing a refrigerator.
- you can just siphon directly from one vehicle to another if you stop them close by, no need to go through containers every time!
- you will learn where are good places to find cars:
- bridges
- prisons
- mine entrance parking lots
- car refueling/repair stations
Electric cars can also be recharged from the sun, which means they will never run out. They are generally not very strong, so not suitable for ramming, and the battery runs out relatively soon. But great to stop out of town. - head encumbrance does not seem to do anything besides limit how many hats you can wear, so do ware that motorcycle helmet: www.reddit.com/r/cataclysmdda/comments/a5nq6c/head_encumbrance/
- headlamps are a must
- on the overmap
m
, you can fast travel withShift + W
twice. Not perfect path finding, but saves a lot of useless clicking! - on the EVAC shelter computer, contact us is not useless at all! It shows the nearest refugee center, and can show a lot of map because it shows the full road path there
- climb buildings to see further out. You can start by climbing the EVAC shelter via gutter with
>
! But to go down pipes you have to examine it, not<
, it's weird. Edit: actually, you can "climb down" any ledge, so that's why. But you can still get hurt, so don't do it unless it is really necessary. You will want to carry the telescope, or a binoculars with you at all times most likely, as it is just a huge asset. You just can't climb back up without the water pipe. Radio tower and silos are other good buildings to climb, and radio towers often contain telescopes which allow you to see very very far, climbing those is a top priority when scouting a new region. Don't jump down, even of 1 floor, as it hurts you. A bit exaggerated, but so be it. - you can grind fabrication easily to level 1 even without a book: www.reddit.com/r/cataclysmdda/comments/6r2477/best_way_to_grind_fabrication/ This is fundamental to make the all important brazier. And you'll learn that dumping things in the brazier unnecessarily burns them out, the uninsuitive "Construct" > "Firewood Source" is a must.
- place brazier immediately outside of the EVAC shelter window, this way you avoid smoke problems, but can still cook from the inside.
- shopping carts are the very best mechanism to carry a lot of loot in town besides a car. And there's a foldable version that can fit into cars, but you have to craft it... www.youtube.com/watch?v=kccBl7cksPY. Most important item ever.
- there's a built-in debug menu that allows you to cheat whatever you want: spawn items, change your stats (e.g. 10000 strenght and smash through walls? no problem), learn skills, reveal map, and teleport. You have to bind a key to it before using it from
?
,,
is a good bind candidate. Now that's real fun, being God. - auto-smash mode is a must
- you likely should look into spears: www.reddit.com/r/cataclysmdda/comments/7m99jb/why_melee_with_anything_besides_spears/. Reach attacks from spears are OP, as you can hit a zombie, run, wait for it to come in range, hit from afar, run, and so on. Then after killing a zombie, you wait until your stamina recovered with
|
. This allows to safely kill anything as fast as you without taking hits. Wooden spear is a good first one, and it is not flimsy and lasts a while, like 30-50 zombies maybe. A pitch fork is another good option if you can find one.
How a typical early day looks like for a newbie: go to down, fight 5 zombies, get some stuff from houses, and run back home because your limbs are too weak and could break. Get home 10AM, and read the hole day and night. Repeat.
A fun play style is: get a car, clear out a small town with a library, bring food and books back to the base, fill the 4 60L tanks with water and bring them on the car as well, and then just read for several days until the food runs out. Repeat. It is not super serious if you don't have a car though, as even "shallow water" pools found in every forest can fill one of them. Exploitative mechanic BTW.
Top feature requests for Ciro Santilli:
- www.reddit.com/r/cataclysmdda/comments/2mni5z/can_i_store_items_in_a_backpack_and_drop_the/. As of 0.E-3-1, drop happens automatically on Take off, but then you have to pick up items that go overweight/volume one by one.
- find items in my inventory by quality, or at least all item qualities in a single sortable table, otherwise it is too hard to know which item can do what
- fill all empty containers with something, e.g. water from a large pool into 25 plastic bottles
- view wound details without having to select bandage or antiseptic.
@
"EFFECTS" has a summary, but it is too tiny, that stats window should be fullscreen for sure - realism requests. Ciro is a big fan of realism in CDDA, the more the better, and if you don't like something, just use the debug menu!
- shitting/peeing system
- when you wash clothes (currently important because zombie worn clothes that you pickup are generally filthy and reduce morale), make the clothes wet and require drying. There are even already some rotation clothes handers in houses, but just putting on a bench would be enough. And of course, higher temperatures mean faster drying, next to a fire would be ideal. Wearing wet clothes would of course make you cold and demoralized.
- exercise/fitness
TODO how to create a custom non random map/scenario? Possible from JSON: discourse.cataclysmdda.org/t/guide-to-adding-new-content-to-cdda-for-first-time-modders/17781/13/ ?
Their dominating Q&A communication channels are terrible, as of 2021 everything you google leads to: www.reddit.com/r/cataclysmdda/ which suffers from online forums that lock threads after some time are evil (edit: this changed since). They've since made a discourse thankfully however: discourse.cataclysmdda.org/
Source code overview:
- it is funny how the
lang/
directory with translations is by far the largest of the repo ta 100MB, way larger thangfx
, it's comical
One of the things it simulates is some level of builing stuff:
- you can build a wooden house: www.youtube.com/watch?v=QnCYGSlZ1gE including floor, roof, windows. There are also concrete walls. Of course, building is useless, what you really want is a super mega truck that doubles as a home.
- you can dig water channels from rivers/lakes with a digging tool to bring water to your doorstep. TODO can you dig down deeper than "pit", minecraft style?OK, you can build a "Dig downstair" and it works. With a pickaxe you can carve stone sideways. With infinite cheated strength you can just mash the rock walls. The have salts and coal sometimes, funny. Upper floor does not collapse. TODO can't dig the second one "You cannot build here".
- TODO can you generate power e.g. in solar cells or not, and wire it into home appliances? www.reddit.com/r/cataclysmdda/comments/4zm7tf/solar_panels_useless/ from 2016 says no.The solution would be simple... just mark the edge incoming wire from the reality bubble as a magic source that has a given voltage/max amperage/total power or total wattage available. Would be good enough. Sure, some estimates might be hard, e.g. how much sun is there in a far away location of the map, etc. but just having some average of those values would be good enough. E.g. average temperature of an off bubble tile would also be useful to calculate food rotting time.
- cddawiki.chezzo.com/cdda_wiki/index.php?title=Power says yes "farmhouse kitchen running off of outside solar, cabled in"
- www.reddit.com/r/cataclysmdda/comments/9j9e16/wired_homes_and_electrical_systemgrid/ from 2018 says no due to fundamental reality bubble limitations, the only way is with power coming from stuff mounted on vehicles...
A related obvious application would be refrigerators. www.youtube.com/watch?v=G6B0KBJHvZs from 2021 mentions again that you can't have power without vehicles. TODO do the refrigerators in a powered 01 lab protect food?The fork github.com/cataclysmbnteam/Cataclysm-BN is actually trying to add an electric grid...
Cataclysm: Dark Days Ahead Review by SsethTzeentach (2018)
Source. This game really is right up Seth's alley, glad he tried it out. Perhaps his review was partly what motivated Ciro Santilli to give it a try. But the other part, perhaps even more important, was the joy of trying out crappy open source video games. Ciro especially likes Seth's observation that you could just go all in Mad Max mode. Since vehicles are so powerful, you can just clean up towns with them and basic weapons, then either get a new vehicle when the old one goes bust, or at least very easily find gas. Another good observation is that crafting in this game is amazing.It basically replaces a bunch of discrete digital components with a single chip. So you don't have to wire things manually.
Particularly fundamental if you would be putting those chips up a thousand cell towers for signal processing, and ever felt the need to reprogram them! Resoldering would be fun, would it? So you just do a over the wire update of everything.
Vs a microcontroller: same reason why you would want to use discrete components: speed. Especially when you want to do a bunch of things in parallel fast.
One limitation is that it only handles digital electronics: electronics.stackexchange.com/questions/25525/are-there-any-analog-fpgas There are some analog analogs, but they are much more restricted due to signal loss, which is exactly what digital electronics is very good at mitigating.
First FPGA experiences with a Digilent Cora Z7 Xilinx Zynq by Marco Reps (2018)
Source. Good video, actually gives some rationale of a use case that a microcontroller wouldn't handle because it is not fast enough.The History of the FPGA by Asianometry (2022)
Source. !!! Survivorship bias alert !!!
quoteinvestigator.com/2018/05/07/overcome/
If you want to do something, but you are afraid to do it, then that is likely what you should do.
quoteinvestigator.com/2013/11/08/not-bend/
Don't bend; don't water it down; don't try to make it logical; don't edit your own soul according to the fashion. Rather, follow your most intense obsessions mercilessly.
www.goodreads.com/quotes/50458-whatever-you-re-meant-to-do-do-it-now-the-conditions Doris Lessing:
Whatever you're meant to do, do it now. The conditions are always impossible.
For example, when Ciro Santilli was deciding what to do in university, he wanted mostly to do pure physics.
But because he was afraid he was going to die poor and unemployed because of that, he picked engineering instead.
That was a mistake.
His family was not even poor. He was young and did not have a family to support. His father even told him: "do whatever the fuck you want, we support your decision".
But he was a coward.
It was also in part because a physicist uncle which he respected suggested that as an engineer Ciro might be able to make useful contributions to tooling required by physics. When Roberto Salmeron died in 2020, Ciro's friends shared this 2013 video interview with the late professor, where he explains he first went to the University of São Paulo to study engineering (like Ciro), but then fell for his passion for physics (like Ciro?), his first task being to build a Geiger counter, thus explaining the likely origin of the uncle's theory. But who knows, maybe he was right. Maybe Ciro's OurBigBook.com will become huge and help a lot of people, and it might not have had Ciro not done engineering and learnt programming. Destiny operates in weird ways sometimes.
Furthermore, while in University, Ciro learnt about the molecular Sciences Course of the University of São Paulo, a fantastic sounding full time course that any student could transfer to called that teaches various natural sciences topics which Ciro loves (Mathematics, Physics, Chemistry, Biology) and which students from the entire university can apply to transfer to only after joining the university, with the guarantee that they can go back to their original courses if they didn't adapt to the new course.
But did Ciro do it? Nope, he remained an even larger coward.
Had he studied more sciences, he might have been happier, and might have had greater achievements later in life, in particular when he went to École Polytechnique.
Maybe not, but now this doubt will never leave his mind until the final day.
Similar thoughts crossed his mind when he started his campaign for freedom of speech in China, but this time he had learnt the lesson, and went for it, and it felt very good.
If you have a day job, but also have a dream, and want to keep the day job for a reason, try to reserve the time of the day that your brain works best before or after work for your dream: do one cool thing every day.
Companies can help you grow because you see real problems from within them, but their end goal is to consume you as much as possible. Don't let that happen. Invest part of what you gain, in yourself. www.outsideonline.com/outdoor-adventure/paradox-going-outside/ The Paradox of Going Outside by James Somers (2012) puts it incredibly well:
I work, for instance, as a Web developer. It's a very good job. Our office is a block south of Union Square, a 12-minute commute from my apartment. We're served breakfast every morning. Our kitchen is stocked with "provisions" of organic beef jerky, coconut water, craft beers, chips, and two restaurant-class espresso machines. We have two ping pong tables and buckets of 3-star ping pong balls. (A new office manager bought "1-stars" once and some of the guys protested by crushing them.) We work on 4-cored Apple Mac computers with dual monitors. We have an unmolested hour for lunch, 10-minute breaks in the morning and afternoon, and a "do not disturb" policy past the working hours. We even have a specific email address where employees can ask for free things: genuine maple syrup, hot chocolate, a $900 chair, a new keyboard. Most of the programmers make six figures, and many of those have only three or four years of experience.It's impossible to say so without sounding like the spokesperson for Entitlement itself but working there is still sort of soul-crushing. It's soul-crushing in the way that any job that doesn't command your full passionate attention must be. What happens is that I will be in my chair in the early afternoon and I will accidentally step out of myself and all I'll see is time passing, nine-hour parcels of healthy consciousness forever being packed away as the user experience of clerical workers or consumers or whoever gets marginally better; and I'll end up thinking that this enterprise of mine is not so much creative but bureaucratic, that what I've gotten good at is reading the instruction manuals of other people, finding my way around their insignificant warrens. And in those moments the whole business will seem to me like kind of a tragic waste.
Other quotes:
- is a phrase Sergey Brin uses. The Google Story claims he picked that up from academia, and quotes this from a september 2003 talk in an Israeli elite high school.
Healthy Disregard For The Impossible
- quoteinvestigator.com/2014/05/29/find-love/
Find What You Love and Let It Kill You
- Cute boy things by Caroline Ellison:
if you are a boy with the confidence to advocate for unconventional ideas and take actions based on them you are valid
- How can I be as great by Justine Musk:
rock the boat
- From the 1922 poem Portuguese Sea by famous Portuguese poet Fernando Pessoa, which gets drilled into the head of every Brazilian high school student:He who wants to pass beyond the Bojador
Must go beyond pain.Quem quer passar além do Bojador
Tem que passar além da dor. - Translation of a poem by Muhammad Iqbal TODO date:One is reminded of As iron sharpens iron, so one person sharpens another.Said one gazelle to another, "I will Take shelter in the harem from now on; For there are hunters at large in the wild, And there is no peace here for a gazelle. From fear of hunters I want to be free. O how I long for some security."His friend replied, "Live dangerously, my Wise friend, if it is life you truly seek. Like a sword of fine mettle hurl yourself Upon the whetting-stone; stay sharp thereby. For danger brings out what is best in you: It is the touchstone of all that is true."
- "NPC life" as a way to refer to a soul crushing job
- twitter.com/0xTenkito/status/1775167216641548732, a cryptocurrency investor says:However there is one thing to lose, if you do safer investments and don't lose everything, then you might be able to retire earlier.If my portfolio goes to 0 and I lose everything, I will continue with my normal life, in a 9-5 job, and I will try to invest again as soon as I get a financial cushion again.I have nothing to lose, I can always live the standard NPC life, but to escape from it you have to take risks and take risks.
- archive.ph/mlaLK
- twitter.com/0xTenkito/status/1775167216641548732, a cryptocurrency investor says:
Don't be a pussy. Be a Based God
Dilbert "A small brain irrationally puts more weight on a small loss than on a huge opportunity" cartoon (2000)
Source. Jake Likes Onions "Slowly" cartoon
. Source. This is what trying to reach a dream part time feels like. The cartoon reads: "The tiger pursues its prey. Slowly. The human pursues its life goals. Slowly. Very slowly.".Excerpt from the documentary film "Steve Jobs: Secrets of Life" (1994)
Source. When you grow up you tend to get told that the world is the way it is and your life is just to live your life inside the world. Try not to bash into the walls too much. Try to have a nice family life, have fun, save a little money. That's a very limited life. Life can be much broader once you discover one simple fact: Everything around you that you call life was made up by people that were no smarter than you. And you can change it, you can influence it... Once you learn that, you'll never be the same again.
Of course, survivorship bias alert!
What Would You Do If Money Were No Object by Alan Watts
. Source. Sample transcription: genius.com/Alan-watts-what-if-money-was-no-object-annotated:What do you desire? What makes you itch? What sort of a situation would you like?Let's suppose, I do this often in vocational guidance of students, they come to me and say, well, "we're getting out of college and we have the faintest idea what we want to do". So I always ask the question, "what would you like to do if money were no object? How would you really enjoy spending your life?"Well, it's so amazing as a result of our kind of educational system, crowds of students say well, we'd like to be painters, we'd like to be poets, we'd like to be writers, but as everybody knows you can't earn any money that way. Or another person says well, I'd like to live an out-of-doors life and ride horses. I said you want to teach in a riding school?Let's go through with it. What do you want to do? When we finally got down to something, which the individual says he really wants to do, I will say to him, you do that and forget the money, because, if you say that getting the money is the most important thing, you will spend your life completely wasting your time. You'll be doing things you don't like doing in order to go on living, that is to go on doing things you don't like doing, which is stupid. Better to have a short life that is full of what you like doing than a long life spent in a miserable way.And after all, if you do really like what you're doing, it doesn't matter what it is, you can eventually turn it - you could eventually become a master of it. It's the only way to become a master of something, to be really with it. And then you'll be able to get a good fee for whatever it is. So don't worry too much. That's everybody is - somebody is interested in everything, anything you can be interested in, you will find others will.But it's absolutely stupid to spend your time doing things you don't like, in order to go on spending things you don't like, doing things you don't like and to teach our children to follow in the same track. See what we are doing, is we're bringing up children and educating to live the same sort of lives we are living. In order that they may justify themselves and find satisfaction in life by bringing up their children to bring up their children to do the same thing, so it's all retch and no vomit. It never gets there. And so, therefore, it's so important to consider this question: What do I desire?
Keep Chargin' from a Show of Hands by Victor Wooten (1996)
. Source. That's the way I live my life, I give it my all. I think that a person should really make up his mind what he wants to do, and when did made up, he cannot fail at it. The basic rule to sucess I think, is when the going gets tough, that is a positive signal to keep chargin'.
Your Life is Your life by Charles Bukowski
. Source. Charles Bukowski is one of the most hardcore don't be a pussy people ever. It's almost scary. Far beyond Ciro level.
thebestamericanpoetry.typepad.com/the_best_american_poetry/2008/11/the-laughing-he.html
your life is your life
don't let it be clubbed into dank submission.
be on the watch.
there are ways out.
there is light somewhere.
it may not be much light but
it beats the darkness.
be on the watch.
the gods will offer you chances.
know them.
take them.
you can't beat death but
you can beat death in life, sometimes.
and the more often you learn to do it,
the more light there will be.
your life is your life.
know it while you have it.
you are marvelous
the Gods wait to delight
in you.
www.goodreads.com/quotes/39207-if-you-re-going-to-try-go-all-the-way-otherwise
If you're going to try, go all the way. Otherwise, don't even start. This could mean losing girlfriends, wives, relatives and maybe even your mind. It could mean not eating for three or four days. It could mean freezing on a park bench. It could mean jail. It could mean derision. It could mean mockery--isolation. Isolation is the gift. All the others are a test of your endurance, of how much you really want to do it. And, you'll do it, despite rejection and the worst odds. And it will be better than anything else you can imagine. If you're going to try, go all the way. There is no other feeling like that. You will be alone with the Gods, and the nights will flame with fire. You will ride life straight to perfect laughter. It's the only good fight there is.
I have one of two choices - stay in the post office and go crazy... or stay out here and play at writer and starve. I have decided to starve.
Bukowski kissing his typewriter.
Like Ciro Santilli and his computer!All adults are bored scene from an Edward Teller, An Early Time
. Source. Up to the time that I met Klug ([a mathematiciam]), I was sure that all grown ups were people to be pitied. They had to work, they were tired, they were bored with what they were doing. I heard both my parents often complain. Klug was the first man whom I met who most obviously enoyed what he was doing.
But to be fair, being a fucking "genius" might be a requirement to escape that fate!
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