Boids is a simulation model created by computer scientist Craig Reynolds in 1986 to mimic the flocking behavior of birds. The term "Boids" is derived from "birds" and refers to autonomous agents that follow simple rules to simulate realistic flocking behavior. The original Boids algorithm uses three basic rules for each individual "boid": 1. **Separation**: Boids try to maintain a certain distance from each other to avoid crowding and collisions.
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