Boundary representation, often abbreviated as B-rep, is a method used in computer graphics and geometric modeling to represent the shape and topology of a three-dimensional object. In B-rep, the object is defined by its boundaries, which include faces, edges, and vertices. Here are the key components of B-rep: 1. **Vertices**: The corner points of the object where edges meet. 2. **Edges**: The line segments that connect vertices.

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