Cartoon physics refers to the set of exaggerated and often unrealistic physical laws that govern the behavior of characters and objects in animated cartoons. Unlike real-world physics, which follows established principles of motion, gravity, and matter, cartoon physics allows for a more whimsical and imaginative exploration of possibilities. Here are some key characteristics of cartoon physics: 1. **Gravity Defiance**: Characters can ignore the laws of gravity, often floating or running off cliffs without falling until they notice their surroundings.
Hammerspace is a fictional concept often used in various forms of media, particularly in cartoons, anime, and video games. It refers to a kind of magical or alternate space where characters can store and retrieve large items, weapons, or tools without apparent physical limitations, often pulling them out of thin air or from seemingly nowhere.
A "portable hole" is a fictional object commonly found in fantasy role-playing games like Dungeons & Dragons (D&D) and in various forms of media, particularly cartoons and comic strips. It is typically depicted as a circular piece of fabric or material that, when laid flat on a surface, creates an extra-dimensional space or a hole that can be used to store items or, in some cases, serve as a means of travel.
Articles by others on the same topic
There are currently no matching articles.