Procedural rhetoric is a concept introduced by Ian Bogost in his book "How to Do Things with Videogames." It refers to the way in which games, and other interactive media, can convey arguments and express ideas through their rules, mechanics, and processes rather than through traditional narrative or dialogue. In procedural rhetoric, the design of a game—how it operates and the experiences it offers—serves as a medium for persuasion.

Articles by others on the same topic (0)

There are currently no matching articles.