In computer graphics and computational geometry, a "sliver polygon" refers to a polygon that is very thin or elongated, typically having a small area compared to its longest dimension. These polygons can occur in various contexts, such as in the processes of mesh generation, triangulation, or surface subdivision. Sliver polygons may lead to undesirable artifacts in rendering, numerical instability, or inaccuracies in calculations, especially in finite element analysis or other numerical simulations.
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