"Sweep and prune" is an optimization technique commonly used in computational geometry, particularly in the context of collision detection and physics simulations in computer graphics and game development. The goal of the sweep and prune algorithm is to efficiently identify pairs of overlapping objects that need further testing for collisions. ### Overview of the Sweep and Prune Algorithm: 1. **Data Structures**: - Objects are usually represented by their bounding volumes (like Axis-Aligned Bounding Boxes or AABBs).

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