The Video Game Crash of 1983 was a significant downturn in the video game industry that occurred predominantly in North America during the early 1980s. This crash was characterized by a surplus of low-quality games, a lack of consumer confidence, and the overwhelming dominance of personal computers as an alternative form of entertainment. Several key factors contributed to the crash: 1. **Market Over saturation**: By 1982, the market was flooded with games and consoles.

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