"Subtract a square" typically refers to a mathematical process involving the subtraction of the square of a number from another number or expression. In a more general mathematical context, it may also refer to a method used in algebra or number theory where one analyzes expressions of the form \(x^2 - y^2\), which can be factored as \((x+y)(x-y)\).
In game theory, a "star" typically refers to a specific type of network structure or game configuration, where one player (often referred to as the "central" or "hub" player) is directly connected to multiple other players (the "spokes" or "periphery" players), but those peripheral players are not directly connected to each other. This can be visualized as a star shape, with the central player at the center and the other players forming the points of the star.
The Sprague–Grundy theorem is a fundamental result in combinatorial game theory that provides a way to analyze impartial games (games where the allowed moves depend only on the current position and not on the player). It is especially applicable to games that can be modeled as a collection of independent sub-games. Here's a brief overview of the theorem and its implications: ### Key Concepts: 1. **Impartial Games**: These are games in which both players have the same available moves from any given position.
A "solved game" is a term used in game theory and computer science to refer to a game for which the outcome can be accurately predicted from any position, assuming both players play optimally. In other words, for a solved game, we know the best strategies for all players involved and what the result will be (whether it's a win, loss, or draw) from any possible state of the game.
The Shannon number, named after the mathematician and electrical engineer Claude Shannon, is an estimate of the lower bound of the game-tree complexity of chess. It represents the total number of possible unique chess positions that can arise during a game. The Shannon number is approximately \(10^{120}\), which illustrates the vast complexity of chess and indicates that there are far more possible chess games than there are atoms in the observable universe.
A Poset game, or partially ordered set game, is a combinatorial game that is played on a finite partially ordered set (poset). In these games, two players take turns choosing elements from the poset under certain rules that depend on the structure of the poset. ### Rules and Structure 1.
The Pebble Game is a mathematical and computational model used primarily in the fields of computer science and game theory to study properties of computational systems, particularly those related to resource allocation, memory management, and decision-making. In the basic version of the Pebble Game, players place "pebbles" on a directed graph or a tree structure representing a computation or a resource distribution problem.
The term "Partisan game" can refer to a couple of different contexts, so it would be helpful to clarify what specific aspect you're interested in. However, here are two primary interpretations: 1. **Political Context**: In the realm of politics, a "partisan game" refers to manipulative tactics or strategies employed by political parties or groups to gain an advantage over their opponents.
The Octal Game is a mathematical game that typically involves two players taking turns to remove objects from a pile. Each player can remove a specific number of objects (usually between one and a maximum number determined by the game rules) on their turn. The objective is to force the opponent into a position where they can only make losing moves. While there are various interpretations and variations of this game, it generally emphasizes strategic thinking and can be analyzed using concepts from combinatorial game theory.
Notakto is a two-player abstract strategy game that is a variation of the classic game Tic-Tac-Toe (also known as Naughts and Crosses). It is played on a grid, typically 3x3, where players take turns placing their symbols (commonly X and O) in the empty spaces. The objective is to get a certain number of symbols in a row, similar to Tic-Tac-Toe.
Nim is a high-level, statically typed programming language designed for efficiency, expressiveness, and versatility. It combines elements from various programming paradigms, including procedural, functional, and object-oriented programming. Key features of Nim include: 1. **Performance**: Nim compiles to efficient C, C++, or JavaScript code, allowing for high-performance applications while still providing the expressive benefits of a high-level language.
"Misère" is a term that can refer to different concepts depending on the context. Here are a few potential meanings: 1. **General Meaning**: In a general sense, "misère" is a French word meaning "misery" or "distress." It often refers to a state of suffering or hardship. 2. **Card Games**: In the context of card games, "misère" signifies a variation or type of play where the objective is to lose.
In mathematics, "Mex" stands for "minimum excluded value." It is a concept primarily used in combinatorial game theory, particularly in contexts like Nim games and other impartial games. The Mex of a set of non-negative integers is the smallest non-negative integer that is not included in the set.
Meshulam's game is a mathematical game in combinatorial game theory named after the mathematician A. Meshulam. It involves two players taking turns to color squares in a grid, with specific rules that determine the winning conditions based on the colors chosen. The details of the game can vary, but it typically involves strategic decision-making, foresight, and planning to secure a win.
Map-coloring games are combinatorial games that revolve around the classic problem of coloring a map in such a way that adjacent regions (or countries, states, etc.) do not share the same color. The objective is to determine how many colors are needed to color the map in a valid way, following the rules of the game.
Kayles is a mathematical game of strategy that typically involves two players taking turns. The game is played with a row of wooden or virtual "pins." On each turn, a player can knock down either one pin or two adjacent pins. The objective is to be the player who knocks down the last pin, thus winning the game. Kayles is a type of combinatorial game, meaning that it has a well-defined structure and can be analyzed using mathematical techniques from game theory.
Jenga is a popular tabletop game that involves stacking wooden blocks to build a tower. The game consists of 54 rectangular wooden blocks, each measuring 1.5 inches wide, 0.75 inches high, and 3 inches long. Players take turns removing a block from the tower and placing it on top, trying to do so without causing the tower to collapse.
Infinite chess is an extension of traditional chess played on an infinite chessboard, meaning there are no borders or edges to the board. This allows for an endless range of movement and strategies, as pieces can continue to move indefinitely in any direction without constraint. In infinite chess, the basic rules of chess apply, but there are some adjustments to accommodate the vastness of the board.
The concept of an "indistinguishability quotient" often arises in fields such as information theory, cryptography, and mathematical logic. It generally refers to a way to quantify the ability to distinguish between two or more entities, states, or outcomes based on available information. ### In General Terms: 1. **Indistinguishability**: This typically means that two items cannot be reliably differentiated given the available information.
An impartial game is a type of combinatorial game in which the possible moves available to each player depend only on the current state of the game, and not on which player is currently taking their turn. This means that the options available to both players are the same regardless of who is playing. In impartial games, the rules apply equally to both players, and the game ends when there are no legal moves left.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact