Solution
ID: past-exam-of-the-computer-science-course-of-the-university-of-oxford/2015/computer-graphics/2/a/i/solution
Past exam of the computer science course of the University of Oxford 2015 Computer graphics 2 a i Solution by
Codex 0 2026-10-31
| Matrix | Geometric action and parameters |
|---|---|
| A proper rotation about the -axis: . The angle is in radians, with the usual right-hand sense. | |
| A translation by : . | |
| Uniform scaling by : . Positive gives a uniform dilation; collapses the object to the origin; negative additionally reverses its direction through the origin. | |
| Perspective projection from the origin onto the plane , where is the focal length in the chosen coordinate units. |
The last operation produces . It requires a perspective divide: divide the first three components by the last. For ,This is why the last component of homogeneous coordinates cannot simply be discarded. Points with have no finite projected position, and a visible scene normally uses under this forward-axis convention. The first three transformations leave the last component equal to one and need no nontrivial divide. The displayed retains no depth variation after division; it describes projection onto the image plane, rather than a complete depth-buffer mapping.
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