Pointer (computer programming)

ID: pointer-computer-programming

A pointer is a value designating a location in a program's memory model, or a special value such as a null pointer that designates no object. A node in a pointer-linked binary tree stores pointers to its two children. Representation, size, alignment and the validity of dereferencing depend on the programming language and target; 32-bit AAPCS32 data pointers occupy four bytes.

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