Triangle-triangle intersection algorithm
ID: triangle-triangle-intersection-algorithm
For two noncoplanar triangles, first reject vertices strictly on one side of the other triangle's plane. Otherwise intersect each triangle with the other plane and compare the resulting intervals along the common line. Coplanar triangles require a planar overlap test; zero-area triangles require separate line segment or point tests.
// Target: analysis.bigb
New to topics? Read the docs here!