Text-based game Updated 2025-07-16
Although Ciro Santilli is a big fan of plaintext files and of Vim, not so for games. Games must be easy to understand since they are just a toy.
Tilesets to the rescue!
Racing game Updated 2025-07-16
Shooter game Updated 2025-07-16
Zombie video game Updated 2025-07-16
Upside: it is easier to simulate zombies than it is to simulate intelligent humans and make them look convincing.
Downside:
Ciro once commented that the best game is an infinitely hard one, where you can progress infinitely. To which his great friend J. replied:
Fine, so the perfect game for you is mathematics. Stage one: prove the Riemann hypothesis!
Or more broadly, one may argue that the perfect video game is life itself, or difficult life goals like making money, becoming famous or changing the world.
Thinking about it, "infinitely hard" is perhaps not a very precise term, as it could be interpreted as impossible. And if you have mathematical proof that something is impossible, it would be "pointless" to try, trying would be equivalent to pure meditation.
But so be it, you get the idea.
But this is basically what Ciro feels on every video game. It happens too often on PVE games that things are is either:
  • too slow and easy (Ciro would rather skip those with saves made by other)
  • or too fast hard, Ciro would rather tool-assisted speedrun those parts
Not to mention the incredible breach of suspension of disbelief of most PvE games where enemies are unbelievably stupid. E.g., why doesn't Bowser just build one fucking wall 15 tiles high to prevent Mario from coming through to his castle? And then put a gate and a hundred guards in front of it? TODO there was a YouTube video of this, I think it was Toad pointing it out to Mario that it is quite weird that Bowser is so stupid, it almost feels like he wants to be beaten.
Nintendo Updated 2025-07-16
Sony Updated 2025-07-16
Aerospace Updated 2025-07-16
Watercraft Updated 2025-07-16

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