Always defect 2026-10-14
In an -round iterated prisoner's dilemma, Tit for tat against always defect gets once and thereafter; the defector gets once and thereafter. Their self-payoffs are . At introduced frequency , subtracting mixed-population payoffs gives . The displayed positive threshold applies when its denominator is positive and the threshold is less than one. Taking first removes this finite entry cost, so the horizon and rare-mutant limits cannot be casually interchanged.
Grim trigger 2026-10-14
A grim trigger is a history-dependent pure strategy in a repeated game that switches permanently to punishment after a trigger event. In the iterated prisoner's dilemma above, the trigger is any player's observed defection, and punishment is always defect. Unlike Tit for tat, grim trigger never restores cooperation after the opponent cooperates again. Whether mutual grim trigger is a subgame perfect equilibrium depends on the stage payoffs, discount factor, and monitoring assumptions; it is not an unconditional property of the rule. See Ozdaglar, lecture 15, slides 12–15.
Iterated prisoner's dilemma Created 2026-10-14 Updated 2026-10-20
The iterated prisoner's dilemma is a repeated game with a prisoner's dilemma at each round. Earlier choices can change later best responses: a present gain from defection may be outweighed by lost future cooperation. A pure strategy now specifies an action after every possible observed history, including histories that its own prescribed play would never reach. The horizon, observations, initial actions, and payoff convention must be specified before assessing a Nash equilibrium or subgame perfect equilibrium.
For the following worked example, repeat the prisoner's dilemma above infinitely at rounds . Assume public perfect monitoring: after each round both players observe both actions exactly, without error. They share a discount factor and evaluate a path of stage payoffs using the normalized discounted payoffThe round-zero weight is one before normalization, including when . A larger discount factor gives future payoffs more weight; the geometric series makes a constant stage payoff have the same normalized value. These assumptions and normalization follow [ref]
https://ocw.mit.edu/courses/6-254-game-theory-with-engineering-applications-spring-2010/5a158a7558165d0e22b5b27fcfa01713_MIT6_254S10_lec15.pdf. Asu Ozdaglar, MIT 6.254, lecture 15, slides 6–15
. The numerical payoffs here are our example; the lecture uses a different table.Suppose both players use grim trigger: play initially and while every past action of both players was ; after any observed , play forever. With no unilateral deviation, each gets normalized payoff . A first unilateral deviation to earns now, then at most each round because the opponent switches permanently to always defect. The deviator attains that continuation payoff by choosing thereafter. At any history of mutual cooperation, the comparison is thereforeCooperation is a best response precisely whenEquivalently, without normalization the geometric series givesMultiplying both unnormalized payoffs by the same positive factor leaves the best response comparison unchanged.
Repeated prisoner's dilemma: normalized cooperation and first-deviation payoffs cross at discount factor one half
. Details. For example, with discount factor , the first unilateral deviation gives normalized payoff , so mutual grim trigger is not a Nash equilibrium. At , it gives , so cooperation is preferable. At the two payoffs tie: the incentive to cooperate is weak, which is sufficient for a subgame perfect equilibrium.
The punishment is credible after every history containing a defection: the opponent's pure strategy then prescribes forever, and remains the stage best response, earning rather than . Together with the cooperative-history comparison, this establishes mutual grim trigger as a subgame perfect equilibrium for . Delaying the first unilateral deviation merely delays the same gain or loss; further cooperation during punishment only lowers the deviator's payoff. Mutual always defect also remains a subgame perfect equilibrium, so patience permits cooperation without making it inevitable.
This calculation assumes an infinite horizon and ; it does not define a discounted payoff at . With a finite, commonly known final round and positive weight on each round, backward induction instead gives mutual defection in every round of this stage game. Observational errors change the model too: one mistaken defection permanently activates grim trigger. Historical dependence, initial memories, and the payoff time convention also affect whether a cooperative rule resists or invades other pure strategies; the existing reactive strategy and Tit for tat discussions concern those additional questions.
Past exam of the mathematics course of the University of Cambridge 2001 iii Paper 52 6 b Solution Created 2026-10-03 Updated 2026-10-14
Under the standard two-condition criterion for evolutionary stability, the strict claim fails. Tit for tat and always cooperate both cooperate in every round when playing either each other or their own type under the specified initial memories. HenceBoth stability comparisons tie. The neutrality between Tit for tat and unconditional cooperation proves that Tit for tat is not an evolutionarily stable strategy in the stated strategy space, and cannot strictly invade every strategy. The final differently spelled name is interpreted as the same rule, since no second strategy is defined.
There is a useful qualified invasion result. For a resident with , put . The long-run payoff of reactive strategies givesThus, if the fraction of Tit for tat players is , their payoff advantage isMoreover . Under the additional cooperative-efficiency condition , this is positive whenever . Tit for tat invasion of a reactive resident then occurs from every positive frequency, although its invasion exponent at frequency zero vanishes. The replicator equation is , so the initial increase is slow and frequency-dependent. Residents with remain cooperative on all reached histories and tie instead. If , some almost-cooperative residents have , and even this qualified invasion conclusion fails.
For the exceptional opposite-response resident , its self-payoff is while its payoff in either order against Tit for tat is . The advantage is . Under , invasion at arbitrarily small frequency requires ; otherwise it needsFinally, taking an infinite undiscounted average before the rare-mutant limit is essential. In an -round match against always defect, the first round contributes to Tit for tat and to the defector, followed by rounds of payoff . The finite-horizon invasion threshold of Tit for tat against unconditional defection isprovided the denominator is positive and the threshold is below one. Thus a finite horizon generally prevents invasion from an arbitrarily rare introduction. The source's absent payoff table prevents choosing which extra payoff inequalities were intended, but the symbolic cases and the strict-ESS counterexample do not depend on guessing it.
