If is a player's net expected utility with remaining players and prizes, losing the current stage to player gives baseline . This baseline includes later prize values and later effort costs. Subtracting it from the immediate prize value gives an effective prize in a sequential contest. Discounting must be applied to utilities, rather than to winning probabilities.
Relative to losing against a particular rival, the gain from winning now is the current value minus discounted continuation utility. In an elimination contest this is . When the relevant losing baseline is fixed, current effort incentives reduce to a two-player complete-information all-pay equilibrium. In general, the baseline can depend on which rival wins; that dependence must be verified before using a single effective prize.

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