Players each own one object of one of two complementary types. A matched pair sells for , and objects of one type alone have no value. The characteristic function of a coalitional game is therefore the displayed matching count times pair price. The core of a glove game pays the scarce type the entire pair value and the abundant type zero; if type counts are equal, a common split between the two types can vary continuously.
If there are fewer left owners than right owners, deleting any right owner leaves the grand-coalition value unchanged. The complement's core constraint and efficiency force that owner's payoff to be zero. Mixed-pair inequalities then require every left owner to receive at least , and efficiency makes all these payoffs exactly . Reverse the types when right owners are scarce. If both counts equal , sum all mixed-pair inequalities. Their total is exactly times the grand-coalition payoff, so each pair sum is . Hence all left owners receive a common and all right owners . Such allocations meet every coalition constraint because . This proves the complete core description.

Articles by others on the same topic (0)

There are currently no matching articles.