With excellent move ordering, the new horizon is approximately ; without a move ordering assumption, no doubling is guaranteed. For , a full minimax search to depth visits search nodes, so the budget has . Perfectly ordered alpha-beta pruning evaluates only about leaves at depth . More precisely, for a complete uniform game tree, the best leaf count is . Equating the dominant costs givesConstant factors and rounding affect the exact horizon. Poor move ordering can leave the cost at , giving no asymptotic depth improvement. For , there is no branching to prune and the doubling argument does not apply.[ref]
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